SAH 1
A game parents and children play together.
Follow young Prince Shabaka and his friend Hawa through Kerma — one of humanity's first civilizations, a root of the civilizations that came after. You'll walk a world of African people who look like you, see how their society was built, and learn the principles they lived by: physics, mathematics, Metu Neter, and real history.
The Mission
Positive, capable, intelligent people of African descent as heroes of their OWN history.We ship the archaeological record.
Sankofa is an Akan word: “go back and get it.” The Sankofa bird flies forward while looking back, carrying the egg of the future in its beak — and that is the studio in one image. Through games, media, music, and goods, we go back into the real African past and bring it forward — not to win arguments, but to teach those who want to know, and to hand young people the proof that their ancestors did it, so they know they can too.
The colonial record flattened astronomers, engineers, metallurgists, physicians, and queens who out-negotiated Rome into a caricature. The archaeological record says something else — and every claim we ship is sourced, ending with a “Go look” pointer so anyone can verify it. Educational fidelity is the mechanism; an “I can” mindset is the outcome.
One mission, four vehicles: Sankofa Games · AFRICANA.fyi · Sankofa Music · Sankofa Goods.
The First Game
Build a legendary bow. Defend the city of gold. It’s 1700 BCE in the African kingdom of Kerma: you are Shabaka, thirteen, the bowmaker’s grandson — and the kingdom is counting on you. A story-driven adventure rooted in real history, where everything you learn, you learn by doing.
The World & the Deep Time
SAH begins in the cradle of humanity and settles on the southern Nile, in Africa’s first kingdom. Every place is documented; none of it is invention.
African astronomers built the world’s first observatory — 2,000 years before Stonehenge — and calculated the rains. “We do not pray for rain. We calculate it.”
An 18-metre adobe monument still standing after 4,000 years, at the heart of a monumental Bronze Age capital on the Nile — not a village. A city.
The most advanced weapon of the ancient world — 1,500 years ahead of everyone else. Egypt’s own name for Nubia meant “Land of the Bows.” That’s not our title. It’s history’s.
How You Play
Laminate horn, wrap sinew to a rhythm, heat the glue to the green band. Your care at the bench becomes your power in battle. Rush it, and the wall will know.
Align the standing stones of Nabta Playa with Orion’s Belt to calculate the coming rains — the birth of the calendar.
The war council turns to you. Defend, attack, or negotiate — three classical moral frameworks, three different wars, three endings.
A genuinely losable siege on the wall. Manage arrow-drop, cadence, and a finite quiver. A rushed bow fails mid-fight — and tells you why.
The Royal Line
Also featuring Kashta the master bowmaker · the Kandake Khensa, head of the line · and Adad, the Setiu envoy who declares war.
For Parents & Teachers
A Trojan horse: a high-end indie adventure that quietly carries a 7th–12th-grade STEM and history curriculum — absorbed by doing, never by worksheet. A built-in guide maps every game moment to what it teaches.
| In the game, your child… | …is actually learning | Subject |
|---|---|---|
| Aligns a Bronze Age observatory with Orion’s Belt to predict the rains | Celestial alignment, calendars, periodic prediction | Astronomy · Math |
| Laminates horn & sinew and waits for glue to cure | Tension & compression, elastic energy, polymers & reaction rates | Physics · Chemistry |
| Lands arrows on distant targets; weak bows fall short | Projectile motion, conservation of energy, distributed force | Physics |
| Counts tribute, judges distance, holds a shooting cadence | Rates, ratios, geometry, resource budgeting | Mathematics |
| Casts the deciding war-council vote | Duty-based ethics, pragmatism, consequentialism | Ethics · Civics |
| Walks a real Bronze Age capital; meets the Kandakes | Nubia & Kush, the 25th Dynasty, women in power | World History |
Draft crosswalks map to NGSS, C3, NCSS & Common Core (e.g. California HSS 6.2 names Kush directly). Standards alignment is in review.
“When your child meets the law of action and reaction in 8th-grade physics, they’ve already felt it under their hands — building a bow with a Kushite master.”
Watch
News & Road Ahead
Join the line
Get the launch date, the free beta invite, and the classroom pack. No spam — just heroes who look like our kids, standing in history that belongs to them.
Get launch updates at AFRICANA.fyi Our education platform — launch news, the free beta invite, and the classroom pack land there first.Questions
Real. Kerma, the Deffufa, Nabta Playa, the composite bow, the Kandakes and Amanirenas’ war with Rome are all documented in mainstream scholarship — UNESCO’s General History of Africa, the Kerma excavations, the classical record. Prince Shabaka is an invented guide who walks you through a true world. Every claim ends with a “go look.”
Kids roughly 10–14 (grades 5–9) — and the parents, homeschoolers, and educators who want them to see strong, smart, capable heroes of African history. Rated for E10+ / PEGI 7.
No. No accounts, no ads, no analytics, no chat, no network play. Nothing COPPA- or FERPA-relevant is ever created. Kid-safe by architecture.
A modest one. It’s built to run on older laptops — no gaming PC required — and comes to mobile after launch.
Launching Tuesday, August 4, 2026 on Steam (PC · Mac · Linux). Wishlist now; a free demo is planned for Steam Next Fest.
Yes — a classroom pack and site licensing are coming for the September back-to-school window. Learn more at Africana.fyi.