Sankofa Studios medallion
Sankofa StudiosCrafting the Future from the Past
Prince Shabaka and Hawa at full draw on the walls of Kerma

SAH 1

Prince Shabaka of Kerma

in the Land of the Bows

A game parents and children play together.

Follow young Prince Shabaka and his friend Hawa through Kerma — one of humanity's first civilizations, a root of the civilizations that came after. You'll walk a world of African people who look like you, see how their society was built, and learn the principles they lived by: physics, mathematics, Metu Neter, and real history.

Coming to Mac & Windows — August 4, 2026.  ·  For ages 10–14 · E10+

GenreStory-rich historical adventure
SettingKerma · Kush · 1700 BCE
Play time30–60 minutes · 3 endings
InsideA sourced STEM & history curriculum
Data collectedNone. Kid-safe by architecture.

The Mission

Positive, capable, intelligent people of African descent as heroes of their OWN history.
We ship the archaeological record.

Sankofa is an Akan word: “go back and get it.” The Sankofa bird flies forward while looking back, carrying the egg of the future in its beak — and that is the studio in one image. Through games, media, music, and goods, we go back into the real African past and bring it forward — not to win arguments, but to teach those who want to know, and to hand young people the proof that their ancestors did it, so they know they can too.

The colonial record flattened astronomers, engineers, metallurgists, physicians, and queens who out-negotiated Rome into a caricature. The archaeological record says something else — and every claim we ship is sourced, ending with a “Go look” pointer so anyone can verify it. Educational fidelity is the mechanism; an “I can” mindset is the outcome.

One mission, four vehicles: Sankofa Games · AFRICANA.fyi · Sankofa Music · Sankofa Goods.

Guiding Principles

  • Teach those who want to know — educators first, entertainers second.
  • Ship the archaeological record — sourced, with a “Go look” pointer.
  • Exemplars build “I can” — Shabaka and the builders of Kerma are proof of worth.
  • Dignity in every frame — regalia, engineering, agency. Adobe is engineered; we say so.
  • Positive but realistic — we celebrate; we do not exaggerate.
  • The Diaspora is global — Kerma to Kigali, Bahia to Atlanta.

Prince Shabaka of Kerma — key art

The First Game

The history your textbooks skipped — playable.

Build a legendary bow. Defend the city of gold. It’s 1700 BCE in the African kingdom of Kerma: you are Shabaka, thirteen, the bowmaker’s grandson — and the kingdom is counting on you. A story-driven adventure rooted in real history, where everything you learn, you learn by doing.

AdventureStory RichHistorical ArcheryCraftingChoices Matter Family FriendlyCinematic
Release
Tuesday, Aug 4, 2026
Platforms
Steam · PC / Mac / Linux
Ages
10–14 · E10+ / PEGI 7
Length
30–60 min · New Game+

The World & the Deep Time

Nine thousand years of African science — and it is all real.

SAH begins in the cradle of humanity and settles on the southern Nile, in Africa’s first kingdom. Every place is documented; none of it is invention.

Nabta Playa star-calendar
7,500 BCE · The Green Sahara

Nabta Playa

African astronomers built the world’s first observatory — 2,000 years before Stonehenge — and calculated the rains. “We do not pray for rain. We calculate it.”

The Western Deffufa at Kerma
1700 BCE · The City of Gold

Kerma & the Deffufa

An 18-metre adobe monument still standing after 4,000 years, at the heart of a monumental Bronze Age capital on the Nile — not a village. A city.

Kushite archer with a composite bow
Ta-Sety · The Land of the Bows

The Composite Bow

The most advanced weapon of the ancient world — 1,500 years ahead of everyone else. Egypt’s own name for Nubia meant “Land of the Bows.” That’s not our title. It’s history’s.

7,500 BCE
Nabta Playa reads Orion’s Belt — the word Sah rises over the stones.
1700 BCE
Kerma, the city of gold, at the height of the Kingdom of Kush.
~24 BCE
Kandake Amanirenas fights Rome to a standstill — and wins.
Today
The Deffufa still stands. Go look.

How You Play

Every lesson ends in your hands, not on a page.

Physics · Chemistry

Forge the bow

Laminate horn, wrap sinew to a rhythm, heat the glue to the green band. Your care at the bench becomes your power in battle. Rush it, and the wall will know.

Astronomy · Math

Read the stars

Align the standing stones of Nabta Playa with Orion’s Belt to calculate the coming rains — the birth of the calendar.

Ethics · Civics

Cast the vote

The war council turns to you. Defend, attack, or negotiate — three classical moral frameworks, three different wars, three endings.

Hold the line

Defend Kerma

A genuinely losable siege on the wall. Manage arrow-drop, cadence, and a finite quiver. A rushed bow fails mid-fight — and tells you why.


The Royal Line

Three queens of Kush. Twelve centuries of unbroken warrior lineage.

Shabaka
Shabaka
The crown prince — your hero, age 13.
King Piye and Queen Amani
Piye & Amani
The reigning king & the warrior-queen, Shabaka’s parents.
Amanirenas, the Kandake
Amanirenas
The Kandake who fought Rome — and won. Your descendant.
Portrait · Hawa
Hawa
Scribe’s daughter; reads three languages. A crack archer on the wall.

Also featuring Kashta the master bowmaker · the Kandake Khensa, head of the line · and Adad, the Setiu envoy who declares war.


For Parents & Teachers

It looks like a game. It plays like a game. Inside is a curriculum.

A Trojan horse: a high-end indie adventure that quietly carries a 7th–12th-grade STEM and history curriculum — absorbed by doing, never by worksheet. A built-in guide maps every game moment to what it teaches.

In the game, your child……is actually learningSubject
Aligns a Bronze Age observatory with Orion’s Belt to predict the rainsCelestial alignment, calendars, periodic predictionAstronomy · Math
Laminates horn & sinew and waits for glue to cureTension & compression, elastic energy, polymers & reaction ratesPhysics · Chemistry
Lands arrows on distant targets; weak bows fall shortProjectile motion, conservation of energy, distributed forcePhysics
Counts tribute, judges distance, holds a shooting cadenceRates, ratios, geometry, resource budgetingMathematics
Casts the deciding war-council voteDuty-based ethics, pragmatism, consequentialismEthics · Civics
Walks a real Bronze Age capital; meets the KandakesNubia & Kush, the 25th Dynasty, women in powerWorld History

Draft crosswalks map to NGSS, C3, NCSS & Common Core (e.g. California HSS 6.2 names Kush directly). Standards alignment is in review.

Built kid-safe, by architecture

  • Zero data collection. No accounts, no ads, no analytics, no chat. Nothing COPPA- or FERPA-relevant is ever created.
  • Age-appropriate by design. Stylized bow combat, no blood; war and loss handled with dignity.
  • Reading support built in. Read-aloud on every history entry, tap-to-pronounce on every name, adjustable text size.
  • Runs on modest machines. Built for older laptops — no gaming PC required.

“When your child meets the law of action and reaction in 8th-grade physics, they’ve already felt it under their hands — building a bow with a Kushite master.”


Watch

The teaser.

Prince Shabaka of Kerma — In the Land of the Bows
Forge the bow. Hold the wall. Inherit a kingdom.

News & Road Ahead

From wishlist to the wall — and beyond.

July 2026
“Coming Soon” page live · free family beta · teaser everywhere.
Steam Next Fest
Free demo — prologue through the bow-craft chapter.
★ Aug 4, 2026
Launch day on Steam — PC, Mac & Linux.
September
Back-to-school classroom pack & school licensing.
Next
Mobile port · real score · SAH II: The Iron Crown.

Questions

Frequently asked.

Is this real history or fantasy?

Real. Kerma, the Deffufa, Nabta Playa, the composite bow, the Kandakes and Amanirenas’ war with Rome are all documented in mainstream scholarship — UNESCO’s General History of Africa, the Kerma excavations, the classical record. Prince Shabaka is an invented guide who walks you through a true world. Every claim ends with a “go look.”

Who is it for?

Kids roughly 10–14 (grades 5–9) — and the parents, homeschoolers, and educators who want them to see strong, smart, capable heroes of African history. Rated for E10+ / PEGI 7.

Does it collect my child’s data?

No. No accounts, no ads, no analytics, no chat, no network play. Nothing COPPA- or FERPA-relevant is ever created. Kid-safe by architecture.

What machine do I need?

A modest one. It’s built to run on older laptops — no gaming PC required — and comes to mobile after launch.

When and where can I get it?

Launching Tuesday, August 4, 2026 on Steam (PC · Mac · Linux). Wishlist now; a free demo is planned for Steam Next Fest.

Can I use it in a classroom?

Yes — a classroom pack and site licensing are coming for the September back-to-school window. Learn more at Africana.fyi.